Index: data/civ1/buildings.ruleset
===================================================================
--- data/civ1/buildings.ruleset	(revision 12886)
+++ data/civ1/buildings.ruleset	(working copy)
@@ -49,7 +49,7 @@
 reqs	=
     { "type", "name", "range"
       "Tech", "Banking", "Player"
-; Should require Marketplace?  I don''t think so...
+; Should require Marketplace?  I do not think so...
     }
 graphic		= "b.bank"
 graphic_alt	= "-"
@@ -80,6 +80,7 @@
 sabotage	= 100
 sound		= "b_barracks_i"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 With a Barracks, each new unit built in a city will\
  automatically have Veteran status, which means that its attack and\
@@ -103,6 +104,7 @@
 sabotage	= 100
 sound		= "b_barracks_ii"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 With a Barracks, each new unit built in a city will\
  automatically have Veteran status, which means that its attack and\
@@ -126,6 +128,7 @@
 sabotage	= 100
 sound		= "b_barracks_iii"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 With a Barracks, each new unit built in a city will\
  automatically have Veteran status, which means that its attack and\
@@ -212,6 +215,7 @@
 sabotage	= 100
 sound		= "b_courthouse"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Reduces the corruption in a city by 50%.  Under a Democracy, a\
  Courthouse makes 1 unhappy citizen content. \
@@ -234,6 +238,7 @@
 sabotage	= 100
 sound		= "b_factory"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Increases the shield production in a city by 50%.  This increase may\
  also contribute significantly to pollution.\
@@ -280,6 +285,7 @@
 sabotage	= 100
 sound		= "b_hydro_plant"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Reduces the amount of pollution generated by production in a city\
  by 50%.  It also\
@@ -391,6 +397,7 @@
 sabotage	= 100
 sound		= "b_nuclear_plant"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Reduces the amount of pollution generated by production in a city\
  by 50%.  It also\
Index: data/civ2/buildings.ruleset
===================================================================
--- data/civ2/buildings.ruleset	(revision 12886)
+++ data/civ2/buildings.ruleset	(working copy)
@@ -107,6 +107,7 @@
 sabotage	= 100
 sound		= "b_barracks_i"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 With a Barracks, each new land unit built in a city will\
  automatically have Veteran status, which means that its attack and\
@@ -130,6 +131,7 @@
 sabotage	= 100
 sound		= "b_barracks_ii"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 With a Barracks, each new land unit built in a city will\
  automatically have Veteran status, which means that its attack and\
@@ -153,6 +155,7 @@
 sabotage	= 100
 sound		= "b_barracks_iii"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 With a Barracks, each new land unit built in a city will\
  automatically have Veteran status, which means that its attack and\
@@ -265,6 +268,7 @@
 sabotage	= 100
 sound		= "b_courthouse"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Reduces the corruption and waste in a city by 50%.  Under a Democracy, a\
  Courthouse makes 1 unhappy citizen content. \
@@ -287,6 +291,7 @@
 sabotage	= 100
 sound		= "b_factory"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Increases the shield production in a city by 50%.  This increase may\
  also contribute significantly to pollution.\
@@ -354,6 +359,7 @@
 sabotage	= 100
 sound		= "b_hydro_plant"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Reduces the amount of pollution generated by production in a city\
  by 50%.  It also\
@@ -465,6 +471,7 @@
 sabotage	= 100
 sound		= "b_nuclear_plant"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Reduces the amount of pollution generated by production in a city\
  by 50%.  It also\
@@ -637,6 +644,7 @@
 sabotage	= 100
 sound		= "b_research_lab"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Together with a Library, a Research Lab increases the science\
  production of a city by 100%. \
@@ -1385,6 +1393,7 @@
 sabotage	= 0
 sound		= "w_seti_program"
 sound_alt	= "w_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Boosts science production in each city with a Library by 50%. \
  (Counts as having a Research Lab in all of your cities.)\
@@ -1445,6 +1454,7 @@
 sabotage	= 0
 sound		= "w_sun_tzus_war_academy"
 sound_alt	= "w_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 All your new ground units become veterans (for all cities). \
  The chance of a unit becoming a veteran after a battle increases\
Index: data/default/buildings.ruleset
===================================================================
--- data/default/buildings.ruleset	(revision 12886)
+++ data/default/buildings.ruleset	(working copy)
@@ -125,6 +125,7 @@
 sabotage	= 100
 sound		= "b_barracks_i"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 With a Barracks, each new land unit built in a city will\
  automatically have Veteran status, which means that its attack and\
@@ -149,6 +150,7 @@
 sabotage	= 100
 sound		= "b_barracks_ii"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 With a Barracks, each new land unit built in a city will\
  automatically have Veteran status, which means that its attack and\
@@ -172,6 +174,7 @@
 sabotage	= 100
 sound		= "b_barracks_iii"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 With a Barracks, each new land unit built in a city will\
  automatically have Veteran status, which means that its attack and\
@@ -287,6 +290,7 @@
 sabotage	= 100
 sound		= "b_courthouse"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Reduces the corruption and waste in a city by 50%.  Under a Democracy, a\
  Courthouse makes 1 unhappy citizen content. \
@@ -308,6 +312,7 @@
 sabotage	= 100
 sound		= "b_factory"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Increases the shield production in a city by 50%.  This increase may\
  also contribute significantly to pollution.\
@@ -375,6 +380,7 @@
 sabotage	= 100
 sound		= "b_hydro_plant"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Reduces the amount of pollution generated by production in a city\
  by 50%.  It also\
@@ -490,6 +496,7 @@
 sabotage	= 100
 sound		= "b_nuclear_plant"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Reduces the amount of pollution generated by production in a city\
  by 50%.  It also\
@@ -675,6 +682,7 @@
 sabotage	= 100
 sound		= "b_research_lab"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Together with a Library, a Research Lab increases the science\
  production of a city by 200%. \
@@ -762,6 +770,7 @@
 sabotage	= 100
 sound		= "b_solar_plant"
 sound_alt	= "b_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Eliminates all pollution generated by production in a city. It also\
  increases the shield production of a Factory or Mfg. Plant in\
@@ -1411,6 +1420,7 @@
 sabotage	= 0
 sound		= "w_pyramids"
 sound_alt	= "w_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 The amount of stored food lost when one of your cities grows or shrinks\
  is reduced by 25%.  This helps a city to grow faster and more easily\
@@ -1432,6 +1442,7 @@
 sabotage	= 0
 sound		= "w_seti_program"
 sound_alt	= "w_generic"
+; /* xgettext:no-c-format */
 helptext	= _("\
 Boosts science production in each city with a Research Lab by 100%. \
 ")
