<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349 >

version: 2.0.9-beta3-gtk2
installed from: Freeciv-2.0.9-win32-gtk2-setup
downloaded from: Freeciv.org <http://freeciv.org/> on 2/16/2007
operating system: Windows XP

Unable to bribe units (says diplomat had failed move).

If city square is changed to arable land after the city is built, it
gets effects of irrigation.  This is apparent from the amount of food it
produces.  However, the irrigation does not appear on the map and is not
visible to workers in the city.  If they are ordered to irrigate the city
square, they will remain in "I" mode forever unless you click on them.

Goto leaves the old proposed route on the screen if you move the cursor
barely into the black and then back into known territory.

Goto does not allow a caravan to enter another player's city directly from a
ship, even though this is possible.
Goto should not send units through ships if there is an equally fast land
route.

Ships near cities keep their "+" sign even after stacked units have left.

Goto should not attack units at the final destination square if the unit was
not visible when goto was activated (it sucks to lose a caravel full of
caravans this way).  Using is also unfair against the AI, especially when
attacking.  Goto effectively allows humans to take two moves in a single AI
turn.  Therefore, goto orders should be applied AFTER everyone else has
moved.  This would put goto its proper role as a timesaver only, with no
tactical advantage.

In Civ II, Genetic Engineering had Chemistry and Corporation as its
prerequisites.  The Freeciv tech tree shows the Medicine and Corporation as
the prerequisites.

Courthouse can lose its happiness effect because of the order in which
effects are applied.  For example, consider a size 3 city with all unhappy
citizens as its base state.  There is also Michelangelo's Chapel, which
functions as a cathedral.  Courthouse is applied before cathedral, so the
end result is all content citizens.  If courthouse were applied after
cathedral, the end result would be one happy and two content citizens.
Throw in Hanging Gardens and Theology and it makes a huge difference,
because the courthouse would allow cities to raputre up to size 5 without
any luxuries.  At size 5 and above, entertainers can provide the luxuries
(if there is enough food).  Likewise, Hanging Gardens and Cure for Cancer
should apply
their effects after J.S. Bach's Cathedral and Shakespeare's Theatre.

Game balancing:  Democracy is too powerful.  How about signing cease-fires
and peace treaties when any other player wants them, and require a
revolution in order to declare war?  Civ II was this way.  Even better would
be if you were not allowed to declare war during anarchy (since your country
is too busy with its own problems).

version: 2.0.9-beta3-gtk2
installed from: Freeciv-2.0.9-win32-gtk2-setup
downloaded from: Freeciv.org on 2/16/2007
operating system: Windows XP

Unable to bribe units (says diplomat had failed move).

If city square is changed to arable land after the city is built, it gets effects of irrigation.  This is apparent from the amount of food it produces.  However, the irrigation does not appear on the map and is not visible to workers in the city.  If they are ordered to irrigate the city square, they will remain in "I" mode forever unless you click on them.

Goto leaves the old proposed route on the screen if you move the cursor barely into the black and then back into known territory.

Goto does not allow a caravan to enter another player's city directly from a ship, even though this is possible.

Goto should not send units through ships if there is an equally fast land route. 
 
Ships near cities keep their "+" sign even after stacked units have left.

Goto should not attack units at the final destination square if the unit was not visible when goto was activated (it sucks to lose a caravel full of caravans this way).  Using is also unfair against the AI, especially when attacking.  Goto effectively allows humans to take two moves in a single AI turn.  Therefore, goto orders should be applied AFTER everyone else has moved.  This would put goto its proper role as a timesaver only, with no tactical advantage.

In Civ II, Genetic Engineering had Chemistry and Corporation as its prerequisites.  The Freeciv tech tree shows the Medicine and Corporation as the prerequisites.

Courthouse can lose its happiness effect because of the order in which effects are applied.  For example, consider a size 3 city with all unhappy citizens as its base state.  There is also Michelangelo's Chapel, which functions as a cathedral.  Courthouse is applied before cathedral, so the end result is all content citizens.  If courthouse were applied after cathedral, the end result would be one happy and two content citizens.  Throw in Hanging Gardens and Theology and it makes a huge difference, because the courthouse would allow cities to raputre up to size 5 without any luxuries.  At size 5 and above, entertainers can provide the luxuries (if there is enough food).  Likewise, Hanging Gardens and Cure for Cancer should apply
their effects after J.S. Bach's Cathedral and Shakespeare's Theatre.

Game balancing:  Democracy is too powerful.  How about signing cease-fires and peace treaties when any other player wants them, and require a revolution in order to declare war?  Civ II was this way.  Even better would be if you were not allowed to declare war during anarchy (since your country is too busy with its own problems).

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