<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349 >
Please post each bug in a separate ticket. It is difficult to handle
On Fri, 20 Apr 2007, Nathan Currier wrote:
> version: 2.0.9-beta3-gtk2
Why are you playing the beta version?
> Unable to bribe units (says diplomat had failed move).
This should have been fixed 2.0.8 -> 2.0.9. Can you recheck in 2.0.9
> Goto should not attack units at the final destination square if the unit was
> not visible when goto was activated (it sucks to lose a caravel full of
> caravans this way).
This may be very hard to fix.
> Using is also unfair against the AI, especially when
> attacking. Goto effectively allows humans to take two moves in a single AI
> turn. Therefore, goto orders should be applied AFTER everyone else has
> moved. This would put goto its proper role as a timesaver only, with no
> tactical advantage.
It is not possible to rule out double move as you use simultaneous
movement mode. Goto is actually irrelevant here.
> In Civ II, Genetic Engineering had Chemistry and Corporation as its
> prerequisites. The Freeciv tech tree shows the Medicine and Corporation as
> the prerequisites.
Freeciv is not Civ2.
> Game balancing: Democracy is too powerful. How about signing cease-fires
> and peace treaties when any other player wants them, and require a
> revolution in order to declare war? Civ II was this way. Even better would
> be if you were not allowed to declare war during anarchy (since your country
> is too busy with its own problems).
I am not too fond of such restrictions, personally.
"If you can assume anything then you can prove anything."
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