<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39365 >

I have never experienced any other behavior from Freeciv.  freeciv-1.x 
versions on Win and Linux exhibited the precise behavior described.

William Allen Simpson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39365 >
>
> Recent (2006 May 2) MacOS compile of freeciv-2.1.0-beta4.tar.bz2.
>
> This is a very obscure error, and likely not worth fixing before release,
> unless a new beta is produced.  It should be fixed in any subsequent
> 2.1.n release.
>
> Reproduce using the default.ruleset:
>
>   1. Save just before hitting a hut, or building/naming a city, or whatever.
>
>   2. Hit the hut (or whatever), and note result.
>
>   3. Quit, and load the saved game.
>
>   4. Do the same action again, and note the different result.
>
>   5. Quit, and load the saved game.
>
>   6. Do the same action again, and note the same result as the reload.
>
>   7. Repeating seems to confirm the latter result.
>
> Correctly saving/restoring the seed state is essential to testing.
>
> Note that civ1 and civ2 did not save the state, and that was a common
> cheat method (reload for a different result).  However, civ3 does this
> correctly and is highly reproducible.
>
>
>
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>
>   



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