<URL: http://bugs.freeciv.org/Ticket/Display.html?id=7080 >
This patch combines some suggested rules changes in this ticket that I
think are good, and not yet implemented. Changes are:
* Trireme and Carrier can no longer (accidentially) attack land units.
* Frigates can no longer transport units, making them more specialized.
* Coastal Fortress requires Gunpowder instead of Metallurgy, making
them available earlier to counter powerful naval units like Ironclads.
Opinions?
- Per
Index: data/default/buildings.ruleset
===================================================================
--- data/default/buildings.ruleset (revision 12937)
+++ data/default/buildings.ruleset (working copy)
@@ -237,7 +237,7 @@
genus = "Improvement"
reqs =
{ "type", "name", "range"
- "Tech", "Metallurgy", "Player"
+ "Tech", "Gunpowder", "Player"
"TerrainClass", "Oceanic", "Adjacent"
}
graphic = "b.coastal_defense"
Index: data/default/units.ruleset
===================================================================
--- data/default/units.ruleset (revision 12937)
+++ data/default/units.ruleset (working copy)
@@ -1212,7 +1212,7 @@
uk_food = 0
uk_gold = 0
cargo = "Land"
-flags = "Trireme", "BadCityDefender"
+flags = "Trireme", "BadCityDefender", "No_Land_Attack"
roles = "Ferryboat"
[unit_caravel]
@@ -1292,7 +1292,7 @@
firepower = 1
move_rate = 4
vision_radius_sq = 2
-transport_cap = 2
+transport_cap = 0
fuel = 0
uk_happy = 1
uk_shield = 1
@@ -1506,7 +1506,7 @@
uk_food = 0
uk_gold = 0
cargo = "Air", "Missile", "Helicopter"
-flags = "BadCityDefender"
+flags = "BadCityDefender", "No_Land_Attack"
roles = ""
helptext = _("\
TIP: Guard Carriers with a handful of fast-moving ships and a\
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev