<URL: http://bugs.freeciv.org/Ticket/Display.html?id=7080 >

This patch combines some suggested rules changes in this ticket that I
think are good, and not yet implemented. Changes are:
  * Trireme and Carrier can no longer (accidentially) attack land units.
  * Frigates can no longer transport units, making them more specialized.
  * Coastal Fortress requires Gunpowder instead of Metallurgy, making
them available earlier to counter powerful naval units like Ironclads.

Opinions?

  - Per
Index: data/default/buildings.ruleset
===================================================================
--- data/default/buildings.ruleset	(revision 12937)
+++ data/default/buildings.ruleset	(working copy)
@@ -237,7 +237,7 @@
 genus		= "Improvement"
 reqs	=
     { "type", "name", "range"
-      "Tech", "Metallurgy", "Player"
+      "Tech", "Gunpowder", "Player"
       "TerrainClass", "Oceanic", "Adjacent"
     }
 graphic	= "b.coastal_defense"
Index: data/default/units.ruleset
===================================================================
--- data/default/units.ruleset	(revision 12937)
+++ data/default/units.ruleset	(working copy)
@@ -1212,7 +1212,7 @@
 uk_food       = 0
 uk_gold       = 0
 cargo         = "Land"
-flags         = "Trireme", "BadCityDefender"
+flags         = "Trireme", "BadCityDefender", "No_Land_Attack"
 roles         = "Ferryboat"
 
 [unit_caravel]
@@ -1292,7 +1292,7 @@
 firepower     = 1
 move_rate     = 4
 vision_radius_sq = 2
-transport_cap = 2
+transport_cap = 0
 fuel          = 0
 uk_happy      = 1
 uk_shield     = 1
@@ -1506,7 +1506,7 @@
 uk_food       = 0
 uk_gold       = 0
 cargo         = "Air", "Missile", "Helicopter"
-flags         = "BadCityDefender"
+flags         = "BadCityDefender", "No_Land_Attack"
 roles         = ""
 helptext      = _("\
 TIP:  Guard Carriers with a handful of fast-moving ships and a\
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