On Tue, 15 May 2007, James Supancic wrote:
> I am thinking about working on an Ogre3D GUI for freeciv. I've been
> looking over the code in freeciv/freeciv/client/gui-* and think I
> might be able to develop something nice.
> My question is, if I develop it, will it be accepted? I noted that
> freeciv has been written in mostly pure C. This is no problem for me,
> as C++ and C interface with each other nicely. I would certainly make
> the Ogre3d client an option (enabled with --enable-client=ogre3d) or
> something so that no one would be forced to use it or to install the
> Ogre3d libraries.
> I have approximately a 3 month break from school this summer and think
> that I could spend it creating a freeciv UI that I like better than
> the current UIs (I like to play freeciv in a single player mode, and
> prefer a UI that is attractive and enjoyable over a UI that is
> effective and powerful).
An Ogre3D GUI sounds good, and we will not turn down a new client, but you
should know that writing a new client from scratch is a *lot* of work.
Also it will be rather pointless if it is not maintained afterward.
What do you plan on using for GUI?
Freeciv-dev mailing list