<URL: http://bugs.freeciv.org/Ticket/Display.html?id=8398 >
On Thu, 17 May 2007, William Allen Simpson wrote: > Per I. Mathisen wrote: >> I think the proper solution to this problem is that ceasefires do not >> count down, but can be broken at any time by any government without penalty. >> > I disagree. The count down is an essential game function. I am curious. What exactly is this function? > reputation is gone? Yes. > Perhaps the count value should be negotiable, just like gold value? Perhaps. But I do not think that cease fires are negotiations of the sort "we agree to keep peace in X turns, and then we go to war against each other again, unless we become friends in the meantime". So if there is a possibility of infinite cease fires, I bet almost everyone would use that, leaving the countdown largely superfluous. - Per _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev