<URL: http://bugs.freeciv.org/Ticket/Display.html?id=8398 >
On Thu, 17 May 2007, William Allen Simpson wrote:
> Per I. Mathisen wrote:
>> I think the proper solution to this problem is that ceasefires do not
>> count down, but can be broken at any time by any government without penalty.
> I disagree. The count down is an essential game function.
I am curious. What exactly is this function?
> reputation is gone?
> Perhaps the count value should be negotiable, just like gold value?
Perhaps. But I do not think that cease fires are negotiations of the sort
"we agree to keep peace in X turns, and then we go to war against each
other again, unless we become friends in the meantime". So if there is a
possibility of infinite cease fires, I bet almost everyone would use that,
leaving the countdown largely superfluous.
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