I'm working on a GUI for freeciv. In my main loop I call input_from_server to allow the main client code to receive data from the server and update the game state data accordingly. How can I determine when the data has changed? Can I set callbacks for this? Should I switch() on the incoming packet type before calling input_from_server?
Is my assumption that the client code handles updating client data from input packets due to the input_from_server function correct? I've been trying to figure out how to configure the players for a game. What function(s) should I use to add a new player to the game? Will these functions automatically send the new player data to the server or must I manually issue some kind of sync command? Thank you for your time, James Steven Supancic III _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev