<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39397 >
Christian Knoke wrote:
> Now, with Revision 13020, the ocean tiles problem seems gone,
Yes, there were two t.ocean1 reports. Sadly, you'd neglected to mention
that you are/were using trident tileset, not default amplio. Made it
hard to reproduce....
Resolution posted at:
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39388 >
The ancient bug had been fixed in trunk months ago.
Tested against all 5 tilesets.
Committed S2_1 revision 13006.
3: Don't have graphics tags "" or "" for technology "None".
Still don't have graphics tags for "tech Nichts" -- I don't understand
how/why that's happening. Thanks for (indirectly) confirming:
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39389 >
Combined with (PR#39386) cleanup tilespec.c in hopes of debugging recent
reports of tile load failures in certain configurations.
Committed S2_1 revision 13003.
> but there
> is a port conflict for civserver, I will look into in asap.
Sorry, don't see a "port conflict" anywhere?
3: Trying "default/script.lua".
0: bind failed: Die Adresse wird bereits verwendet
(We really need to fix those partially translated LOG_FATAL messages.)
This is a new and different bug. Is it related to your errors/warnings
in (PR#39400) 2.1 beta tolua doesn't compile on unspecified Linux platform?
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39400 >
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