<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39431 >
Excellent work! That's the second time recently we've seen a problem with
code expecting pointers to be valid after removing a unit (the other in
wipe_unit() itself). So, I just hand checked all 60 calls to wipe_unit(),
and that seems to be the only one left (in S2_1).
Committed S2_1 revision 13052.
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