<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39477 >
Guest wrote: > I'd also note that I registered this bug on Mon Jul 30 19:01:30, so nice > new features uploaded on the 31st won't have caused it. > My typo earlier, that was Jul 13th (checked in on the 14th). > Are you sure the necessary updates have been uploaded to svn? The latest > amplio.tilespec I have got from svn, having deleted the previous file > before doing svn update, still doesn't contain a 'layer0.match_style' entry. > Quite sure. There should be *no* 'layer0.match_style'!!! svn log data/amplio.tilespec ------------------------------------------------------------------------ r13120 | wsimpson | 2007-07-20 10:40:01 -0400 (Fri, 20 Jul 2007) | 11 lines (PR#39381) RFE civ3+ water support The internal documentation of the ocean_depth parameter was incorrect. It is not a percentage, it merely specifies a relative level from 1 to 100. Revised the ocean_depth to empirical levels that make more plausible oceans and coastlines. Still has serious problems with most of the deep parts next to polar caps, and oceanic ridges near coast. Also, handled some FIXME comments. ------------------------------------------------------------------------ r13118 | wsimpson | 2007-07-19 10:53:44 -0400 (Thu, 19 Jul 2007) | 10 lines (PR#39381) RFE civ3+ water support The penultimate step toward civ3+ water. Add the revised "full" ocean.png, and "pair" ice cliffs, updating the corresponding tilespecs. Merely enough to test the tile editor and show future graphics. Old savefiles continue to work, but (by definition) any editted water terrain will prevent loading by earlier versions. ------------------------------------------------------------------------ r13104 | wsimpson | 2007-07-14 16:09:38 -0400 (Sat, 14 Jul 2007) | 15 lines (PR#39387) replace match_style = "full" with "pair" After much testing, I've completely eliminated "match_style", and its parameters "none", "bool", and "full". Instead, I've replaced it with "match_with", a listing of match_types. This allows completely orthogonal operations between "styles". This patch doesn't make any substantive changes. It continues to operate in exactly the same manner as before, so that old savegames will run without modification. Never-the-less, this is the "big one"! Old tilesets will no longer work. (Replacements are provided for the main 5 here.) ------------------------------------------------------------------------ r13096 | wsimpson | 2007-07-12 02:57:52 -0400 (Thu, 12 Jul 2007) | 1 line (PR#39453) amplio civ3+ water, pass 1 ------------------------------------------------------------------------ r13092 | wsimpson | 2007-07-10 18:52:20 -0400 (Tue, 10 Jul 2007) | 11 lines (PR#39381) RFE civ3+ water support A bigger step toward civ3+ land and water. Add the new water terrain identifiers to the rulesets, updating the corresponding tilespecs. This is a straightforward process, duplicating existing terrain information. Merely enough to test the tile editor and show future graphics. Old savefiles continue to work, but (by definition) any editted water terrain will prevent loading by earlier versions. ------------------------------------------------------------------------ r13079 | wsimpson | 2007-07-08 15:44:08 -0400 (Sun, 08 Jul 2007) | 6 lines (PR#39381) RFE civ3+ water support The next baby step toward amplio civ3+ land and water. Copy the current terrain2.png into water.png, and divide the respective .spec file lines. All river/water now uses water.spec (except the ocean blending tile in terrain1). _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev