<URL: http://bugs.freeciv.org/Ticket/Display.html?id=37537 >

Since this was originally posted before I was developing, I didn't pay
attention.  This is a bad idea!  Each terrain should have a different
build time for each base.

Building an airport on a hill is (should be) harder than on plains.
Likewise, a fortress in a swamp. ;-)

This is/was especially needed for civ3+ as the nations with fast/slow
workers are affected proportionately.

Maybe there's going to be some nice multiplier/divisor system, but right
now the data for everything is in the terrain files.

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