<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 >

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Freeciv is not the same as any of the commercial Civ games.

In the Microprose game Civilization II, only grassland could have "Resource Shields".  Changing the terrain type to anything else caused the resource to change to one of the two special resources specific to the current terrain type.  A grassland shield could correspond to either Buffalo or Wheat in plains, Pheasant or Silk in forest, Coal or Wine in hills, and so on.

In the current version of Freeciv, changing the terrain type has (I believe) no effect on the type of resource.  Given the right set of rules and much terraforming, you could end up mining Whales from mountain tops.

Another difference between Freeciv and Civ II is that resources in Civ II were layed out in a repeating pattern, which left Fish and Whales scattered about in the open oceans, far from shore. 

Daniel Markstedt wrote:
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 >

  
[[EMAIL PROTECTED] - Thu Aug 17 15:13:43 2006]:


Where "Resource" shields exist on terrain, mining them doesn't produce a 
  unique resource (silk, pheasant, etc.).  Is this a bug or just a change?


    

The "Resource shield" -is- the unique resource for grassland terrain. It
provides one extra production when worked.

 ~~Daniel


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