<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 >
Daniel Doran wrote:
> In the Microprose game Civilization II, only grassland could have
> "Resource Shields". Changing the terrain type to anything else caused
> the resource to change to one of the two special resources specific to
> the current terrain type. A grassland shield could correspond to either
> Buffalo or Wheat in plains, Pheasant or Silk in forest, Coal or Wine in
> hills, and so on.
True. In Civ1, the resource was destroyed entirely. But we often
changed to grassland, as we could see the repeating pattern, and knew
where shields would appear....
> In the current version of Freeciv, changing the terrain type has (I
> believe) no effect on the type of resource. Given the right set of
> rules and much terraforming, you could end up mining Whales from
> mountain tops.
Yes, and there have been several proposed patches. I'll look them up,
and choose something!
> Another difference between Freeciv and Civ II is that resources in Civ
> II were layed out in a repeating pattern, which left Fish and Whales
> scattered about in the open oceans, far from shore.
That's considered a bug, not a feature. By Civ3, whales only appeared in
seas, and fish in seas or coast, but never deep ocean.
We're moving in that direction.
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