<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39574 >
Reported in the past (for example, PR#39397), the client tries to load graphics for a never displayed "None" -- or as the older bug(s) improperly displayed, "Nichts" (fixed by PR#39389). The iterator at client/tilespec.c tilespec_reread() is now smart enough to start at A_FIRST. (PR#39525) But the client/packhand.c handle_ruleset_tech() also tries to load the graphic. Why are the graphics loaded in multiple places? Moreover, this seems a symptom of a larger problem. It would be far more efficient to only load graphics as the set changes, rather than piecemeal as individual packets arrive. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev