<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39574 >
Reported in the past (for example, PR#39397), the client tries to load
graphics for a never displayed "None" -- or as the older bug(s)
improperly displayed, "Nichts" (fixed by PR#39389).
The iterator at client/tilespec.c tilespec_reread() is now smart enough
to start at A_FIRST. (PR#39525)
But the client/packhand.c handle_ruleset_tech() also tries to load the
graphic. Why are the graphics loaded in multiple places?
Moreover, this seems a symptom of a larger problem. It would be far
more efficient to only load graphics as the set changes, rather than
piecemeal as individual packets arrive.
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