<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39574 >
On 16/08/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> Moreover, this seems a symptom of a larger problem. It would be far
> more efficient to only load graphics as the set changes, rather than
> piecemeal as individual packets arrive.
I fixed some memory management problems in this some months ago, and
if I remember correctly (can't check code now):
When tileset changes, it *is* loaded in one place.
However, initial tileset (after ruleset change) is loaded piece by
piece as information about what graphics are actually needed. becomes
available. Still, it should be possible to load tileset only after we
know all the required tags (or is there some problme I can't remember.
I looked that a bit, but for some reason did nothing. Should check if
I created some ticket related to this at the time)
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