<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 >

10) At the moment the client attempt to send the path to the server, the
units are not checked to know if they can really move there. In the
other case, one (or all) of the part's path is NULL. This is this which
crash the client. But, if is_goto_valid worked well, maybe it wouldn't
need to check it...

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