<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 >

11) request_unit_connect() doesn't update the cursor (to show invalid).

12) Escape to back out of waypoints doesn't work for HOVER_CONNECT
     (missing in test of hover_state).

13) The number of turns displayed in client/text.c (and its doppleganger
     in client/gui-sdl/mapview.c) is bad for invalid path.  For now, will
     make it FC_INFINITE.

14) Another static variable buried in the code, this time for speed.
     Worse, passed as pointer to data structure(s), and then goes on
     through the loop re-writing the value over again.  This will work
     only when all units in the group have exactly the same speed!



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