<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627 >

On 29/08/07, Michael Kaufman <[EMAIL PROTECTED]> wrote:
> The last time I checked, not doing a client reset on player switch caused
> bad things to happen, but I can't be more specific than that.

 Then S2_1 solution would probably be to make even more complete
reset, setting also player->nation to NULL for all players.
 Actually, player->nation reset should be added to
handle_ruleset_control() in any case for player->nation->player

 - ML

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