<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39643 >
I have always hated how ruleset loading code just exit() for any
error in ruleset (printing error message to server console, but
Now it appeared to me that:
- If internally server quits like that, no explanation is provided
for user (client)
- This can happen to end-user (with tested and released modpack)
simply because modpack is outdated, and incompatible with new Freeciv
version in use
Without seeing code just now, I assume that handling those errors in
a sane way and returning to command prompt after ruleset load failure
is too complicated and bugprone rewrite for S2_1.
S2_1 solution might be just to send chat message to all clients
before final exit().
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