<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39654 >

 1. Start server with "-q 20" -parameter
 2. Connect client and start single player game
 3. Quit client
 4. Wait for quitidle time to pass.

2: restarting in 20 seconds for lack of players
>
Game saved as civgame-4000.sav.gz
>
2: restarting for lack of players
>
2: Loading rulesets
2: Now accepting new client connections.
>
Game saved as civgame-4000.sav.gz
>
2: restarting for lack of players
>
0: Detected fatal error in ../../src.patched/utility/mem.c line 41:
0: Out of memory trying to realloc 0 bytes at line 365 of
../../../src.patched/server/generator/startpos.c.
civserver: ../../src.patched/utility/shared.c:716: real_die: Assertion
`0' failed.


 Why is it restarting twice?

 S2_1 and trunk affected. S2_0 works correctly.


 - ML



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