<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39665 >
On 04/09/07, Marko Lindqvist wrote:
> If I have some AI players created by previous aifill value, setting
> aifill to zero does not removed them.
> Setting aifill to 1 works correctly, and I can set aifill to 0 and
> /remove last remaining one.
This seems to be intentional (and even documented). Of course,
setting aifill to 1 means that no aifill players are created if there
is human player in game (and there is no game with total of 0
players). Still, setting aifill to 0 would be more intuitive way of
removing all of them from game than setting aifill to 1.
I'm a bit undecided about this.
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