Index: sernet.c
===================================================================
--- sernet.c	(revision 13705)
+++ sernet.c	(working copy)
@@ -279,7 +279,7 @@
      * it wouldn't help the game progress.  For other connections
      * the best thing to do when they lag too much is to be
      * disconnected and reconnect. */
-    freelog(LOG_NORMAL, "cut connection %s due to lagging player",
+    freelog(LOG_NORMAL, _("cut connection %s due to lagging player"),
 	    conn_description(pconn));
     close_socket_callback(pconn);
   }
@@ -331,7 +331,7 @@
       struct connection *pconn = &connections[i];
       if(pconn->used) {
         if(FD_ISSET(pconn->sock, &exceptfs)) {
-	  freelog(LOG_NORMAL, "cut connection %s due to exception data",
+	  freelog(LOG_NORMAL, _("cut connection %s due to exception data"),
 		  conn_description(pconn));
 	  close_socket_callback(pconn);
         } else {
@@ -400,7 +400,7 @@
 
 #if PROCESSING_TIME_STATISTICS
     freelog(LOG_NORMAL,
-            "processed request %d in %gms", request_id, 
+            _("processed request %d in %gms"), request_id, 
             read_timer_seconds(request_time) * 1000.0);
 #endif
 
@@ -497,8 +497,8 @@
       if (connections && conn_list_size(game.est_connections) == 0) {
 	if (last_noplayers != 0) {
 	  if (time(NULL) > last_noplayers + srvarg.quitidle) {
-	    save_game_auto("Lost all connections");
-	    set_meta_message_string("restarting for lack of players");
+	    save_game_auto(_("Lost all connections"));
+	    set_meta_message_string(_("restarting for lack of players"));
 	    freelog(LOG_NORMAL, get_meta_message_string());
 	    (void) send_server_info_to_metaserver(META_INFO);
 
@@ -522,7 +522,7 @@
 	  last_noplayers = time(NULL);
 	  
 	  my_snprintf(buf, sizeof(buf),
-		      "restarting in %d seconds for lack of players",
+		      _("restarting in %d seconds for lack of players"),
 		      srvarg.quitidle);
           set_meta_message_string((const char *)buf);
 	  freelog(LOG_NORMAL, get_meta_message_string());
@@ -546,10 +546,10 @@
 	  /* cut mute players, except for hack-level ones */
 	  if (pconn->access_level == ALLOW_HACK) {
 	    freelog(LOG_NORMAL,
-		    "ignoring ping timeout to hack-level connection %s",
+		    _("ignoring ping timeout to hack-level connection %s"),
 		    conn_description(pconn));
 	  } else {
-	    freelog(LOG_NORMAL, "cut connection %s due to ping timeout",
+	    freelog(LOG_NORMAL, _("cut connection %s due to ping timeout"),
 		    conn_description(pconn));
 	    close_socket_callback(pconn);
 	  }
@@ -1032,7 +1032,7 @@
   struct timer *timer;
 
   if (timer_list_size(pconn->server.ping_timers) == 0) {
-    freelog(LOG_NORMAL, "got unexpected pong from %s",
+    freelog(LOG_NORMAL, _("got unexpected pong from %s"),
 	    conn_description(pconn));
     return;
   }
@@ -1178,16 +1178,16 @@
 
   switch (server_state) {
   case PRE_GAME_STATE:
-    my_snprintf(status, sizeof(status), "Pregame");
+    my_snprintf(status, sizeof(status), _("Pregame"));
     break;
   case RUN_GAME_STATE:
-    my_snprintf(status, sizeof(status), "Running");
+    my_snprintf(status, sizeof(status), _("Running"));
     break;
   case GAME_OVER_STATE:
-    my_snprintf(status, sizeof(status), "Game over");
+    my_snprintf(status, sizeof(status), _("Game Over"));
     break;
   default:
-    my_snprintf(status, sizeof(status), "Waiting");
+    my_snprintf(status, sizeof(status), _("Waiting"));
   }
 
    my_snprintf(players, sizeof(players), "%d",
