<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39773 >
> [wsimpson - Mar. Oct. 16 12:59:08 2007]: > > Pepeto _ wrote: > > In the default/ ruleset, teams are numbered 0-31, in civ1/ and civ2/ > > they are numbered 1-32. This is quite illogical. > > > For some odd reason, Per didn't update civ1/2 at the same time as default. > > (PR#39343) 2.1.0-beta4 team numbers > > > > One idea more (for future): what about set team name as a format string, > > like "Team %d", then it shouldn't have this kind of problems. > > Translations and maximum of team number changes wouldn't make problems. > > And specific teams name like "Red", "Blue", "Yellow" and "Green" > > wouldn't crash the server. > > > That was the old way. The change to fixed strings came from the > desire to have translatable team's names for scenarios. > This shouldn't replace it. You could have 2 entries: * Team names suggestions (plain text). * Default team name (in c format with a %d). Then it could have resizable number of teams. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev