<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39773 >
> [wsimpson - Mar. Oct. 16 12:59:08 2007]:
> Pepeto _ wrote:
> > In the default/ ruleset, teams are numbered 0-31, in civ1/ and civ2/
> > they are numbered 1-32. This is quite illogical.
> For some odd reason, Per didn't update civ1/2 at the same time as default.
> (PR#39343) 2.1.0-beta4 team numbers
> > One idea more (for future): what about set team name as a format string,
> > like "Team %d", then it shouldn't have this kind of problems.
> > Translations and maximum of team number changes wouldn't make problems.
> > And specific teams name like "Red", "Blue", "Yellow" and "Green"
> > wouldn't crash the server.
> That was the old way. The change to fixed strings came from the
> desire to have translatable team's names for scenarios.
This shouldn't replace it. You could have 2 entries:
* Team names suggestions (plain text).
* Default team name (in c format with a %d).
Then it could have resizable number of teams.
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