<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 >

On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 >
>
> > [dmarks - Dim. AoĆ». 13 07:58:48 2006]:
> >
> >
> > But a lot of people sees it as such because of the use of the word
> > 'barbarian'. The wording in this string should be changed IMO, to avoid
> > further confusion. Something like "killed by natives"
> > or "slaugtered by heathens" etc.
> >
> > --Daniel
> >
> >
>
> I think this it is the best solution. At least for next versions, to
> avoid confusions about this 2 kinds of barbarians.

if we do that we have to change the translations, sure we should add
that extra option that says kill units in huts. But it's  a one line
hack to just make the huts go                     _("An abandoned
village is here.") instead.


Index: server/unittools.c
===================================================================
--- server/unittools.c  (revision 13776)
+++ server/unittools.c  (working copy)
@@ -2257,7 +2257,8 @@
   bool ok = TRUE;

   if (city_exists_within_city_radius(punit->tile, TRUE)
-      || unit_has_type_flag(punit, F_GAMELOSS)) {
+      || unit_has_type_flag(punit, F_GAMELOSS)
+      || game.info.barbarianrate < 1) {
     notify_player(pplayer, punit->tile, E_HUT_BARB_CITY_NEAR,
                     _("An abandoned village is here."));
   } else {


-- 
/emj



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