<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39677 >
Thanks a lot. Will these make it into SVN soon? If so, I can wait for that. On Fri, 2007-10-19 at 12:52 -0700, Christian Prochaska wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39677 > > > > [cproc - Fr 19. Okt 2007, 12:20:26]: > > > > > [EMAIL PROTECTED] - Do 06. Sep 2007, 21:08:48]: > > > > > > I am running Freeciv version 2.1.0-beta6 (beta version) gui-sdl > > > > > > I got the following error when trying to upgrade a unit: > > > > > > civclient > > > 2: Using Video Output: x11 > > > 2: 480, 27, 0 > > > 2: area.h = 410 > > > 2: 768, 27, 0 > > > 2: area.h = 614 > > > 2: 768, 27, 0 > > > 2: area.h = 614 > > > 2: 768, 27, 0 > > > 2: area.h = 614 > > > 2: 768, 27, 0 > > > 2: area.h = 614 > > > civclient: repodlgs.c:171: popup_upgrade_unit_callback: Assertion > > > `(&ut1) != ((void *)0) && (utype_by_number((&ut1)->index) == (&ut1))' > > > failed. > > > Aborted > > > > > > The game died :( > > > > > > > The attached patch fixes the failed assertion in S2_1 (already fixed in > > S2_2/trunk) and removes the forgotten debug output. The segmentation > > fault still remains at the moment. > > > > > > And here's the crash fix. > -------- David WallingThanks a lot. Will these make it into SVN soon? If so, I can wait for that.
On Fri, 2007-10-19 at 12:52 -0700, Christian Prochaska wrote:
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39677 > > [cproc - Fr 19. Okt 2007, 12:20:26]: > > > [[EMAIL PROTECTED] - Do 06. Sep 2007, 21:08:48]: > > > > I am running Freeciv version 2.1.0-beta6 (beta version) gui-sdl > > > > I got the following error when trying to upgrade a unit: > > > > civclient > > 2: Using Video Output: x11 > > 2: 480, 27, 0 > > 2: area.h = 410 > > 2: 768, 27, 0 > > 2: area.h = 614 > > 2: 768, 27, 0 > > 2: area.h = 614 > > 2: 768, 27, 0 > > 2: area.h = 614 > > 2: 768, 27, 0 > > 2: area.h = 614 > > civclient: repodlgs.c:171: popup_upgrade_unit_callback: Assertion > > `(&ut1) != ((void *)0) && (utype_by_number((&ut1)->index) == (&ut1))' > > failed. > > Aborted > > > > The game died :( > > > > The attached patch fixes the failed assertion in S2_1 (already fixed in > S2_2/trunk) and removes the forgotten debug output. The segmentation > fault still remains at the moment. > > And here's the crash fix.
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-------- David Walling |
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