The CM simply cannot tolerate Gold of less than -20. The cause of this appears to be that CM configuration tab in the City popup doesn't allow Minimum Surplus to be set below that. This leads to problems late in a game, when a city can have many costly improvements, and Tax Rate can be low with Coinage production to make up. A particularly absurd outcome of this that I've observed was a CM that set to Max Food starving a city, because it converted workers to Taxmen to reduce Gold deficit to less than 20. I would suggest having the lowest setting in CM configuration tab slider be that a minimum surplus is not enforced for that output.
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