<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855 >
Christian Prochaska wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855 > > >> [EMAIL PROTECTED] - Di 13. Nov 2007, 07:05:50]: >> >> Daniel Markstedt wrote: >>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855 > >>> >>> We ought to have a windows gtk package with embedded ggz client. Was >> told >>> on #ggz that the code is portable, with win32 binaries available >> from http:// >>> ggzgamingzone.org/~oojah/ >>> >>> Maybe we could make a special test package for 2.1.0. >> Yes, the windows package should absolutely have GGZ built-in. >> >> -jason >> > > Here's a package with GGZ support: > > ftp://ftp.freeciv.org/freeciv/packages/windows/testing/Freeciv-2.1.0-win32-gtk2-ggz-setup.exe > > but for some reason the Freeciv client doesn't connect to the Freeciv > server. With the internal GGZ-GTK client the client freezes when trying > to launch or join a Freeciv game and with the external GGZ-GTK client > the Freeciv client gets started and shows the start page, but no message > from the Freeciv server appears. According to the ggzd debug log > (DumpFile option in ggzd.conf), the GGZ server didn't even receive the > launch/join request from the client. Other GGZ games work fine, though, > and there's also no problem with a linux client connecting to the same > server, so I'm a little clueless about this problem at the moment. Ouch. > The attached patch was necessary to get the Freeciv client running at > all with GGZ support on Windows. It sets the HOME environment variable > before GGZ-GTK initialization, because GGZ-GTK depends on HOME for its > configuration file (crashes otherwise). How would you find the configuration directory on windows? This is something that should be fixed within GGZ. -jason _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev