<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 >

Pepeto _ wrote:
> * Units still can move of the half of their moves and die when they go
> to dangerous positions.
By design.

> * Way points don't work well since all far positions are considered as
> dangerous. ...
Obviously, there is a language or comprehension problem.  Please re-read
the earlier discussion.

Waypoints are working as designed.  The pf "dangerous path" code does not,
and will not be used, because it has been superceded by waypoints.

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