<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798 >

> [jdorje - Ven. Nov. 16 20:11:57 2007]:
> That is server goto.  Quite the opposite of client goto.  And yes that
> is what's used for AI units.  Changing over from server to client goto
> was quite a step forward (only with client goto can the path to be taken
> be shown) and this isn't something that should be reverted.  Also server
> goto is potentially buggy and tends to cheat.

As I could see in the code, since 2.1, the client cannot use server goto
anymore. Anyway, the goto order of an unit is not updated at the start
of the new turn.

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