<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39885 >

It doesn't look the same as 17436.

>From split_player()

  player_set_nation(cplayer, pick_a_nation(civilwar_nations, TRUE, 

The FALSE indicates that the is_available flag is to be ignored thus 
allowing any nation that has no player to be chosen.

Yet I don't see how a nation chosen through civil war can avoid having 
pnation->player set.

Will look at this in more detail later.  Perhaps a debug command for 
triggering civil war would be useful.


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