<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39885 >

It doesn't look the same as 17436.

>From split_player()

  player_set_nation(cplayer, pick_a_nation(civilwar_nations, TRUE, 
FALSE,
                                           NOT_A_BARBARIAN));

The FALSE indicates that the is_available flag is to be ignored thus 
allowing any nation that has no player to be chosen.

Yet I don't see how a nation chosen through civil war can avoid having 
pnation->player set.

Will look at this in more detail later.  Perhaps a debug command for 
triggering civil war would be useful.

-jason


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to