<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39962 >

Here's an overall tracking ticket for the too often reported problems
with the inability of the client(s) to save and restore server settings.

In 2.1.1, here's a list of game.info fields not saved in the savegames.
Each time the savegame is loaded, they are reset to DEFAULT.

Of course, most of these should not be saved in savegames.  Some are
ruleset dependent, and the client doesn't have the ability to set them.

However, those settable should be /set by the client on reload (only
when the setting is different than that sent by the server).

game.info.add_to_size_limit
game.info.autoupgrade_veteran_loss
game.info.base_bribe_cost
game.info.base_incite_cost
game.info.base_pollution
game.info.base_tech_cost
game.info.celebratesize
game.info.changable_tax
game.info.food_cost
game.info.forced_gold
game.info.forced_luxury
game.info.forced_science
game.info.global_advances
game.info.government_when_anarchy_id
game.info.granary_food_inc
game.info.granary_food_ini
game.info.granary_num_inis
game.info.great_wonders (now in game.destroyed_wonders_new?)
game.info.happy_cost
game.info.hut_overflight
game.info.incite_improvement_factor
game.info.incite_total_factor
game.info.incite_unit_factor
game.info.init_vis_radius_sq
game.info.killstack
game.info.land_defend_building
game.info.min_city_center_output
game.info.min_dist_bw_cities
game.info.natural_city_names
game.info.nbarbarians
game.info.netwait
game.info.nuke_contamination
game.info.num_phases
game.info.num_teams
game.info.palace_building
game.info.phase
game.info.pillage_select
game.info.pingtime
game.info.pingtimeout
game.info.player_idx
game.info.ransom_gold
game.info.save_compress_level
game.info.seconds_to_phasedone
game.info.slow_invasions
game.info.tcptimeout
game.info.team_names_orig
game.info.tech_cost_double_year
game.info.tech_cost_style
game.info.tech_leakage



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