<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39963 >

This is a minor bug and doesn't seem to cause any problems.  But when I
set techlevel 5000 (not normally possible) it takes a while for the game
to start and then I *don't* get any future techs.  Looking at the code
it would seem future techs should be given.

Simplest thing might just be to break the loop once future tech is
reached.  It may also be possible to shorten the loop considerably as
each pick_random_tech() call is rather slow and there are a lot of them.


Freeciv-dev mailing list

Reply via email to