<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39991 >
Version: Freeciv 2.1.1
Client crash bug 1: (SDL AND GTK)
During the end-of-turn processing, you can still click on things on the
screen. Have a long list on the message window from the last turn. Before
this list is refreshed at the beginning of the next turn, double-click one of
the messages near the bottom, which would normally take you to a city or unit.
If the message list on the next turn is shorter, this will trigger an assertion
failure. I think messages in the queue should be quietly discarded when the
message window is cleared.
Client reporting bug 1: (SDL) - This appears to work as expected for GTK
I have researched all tech and I am working on Future Tech. One of my units
encounters a hut and the report is:
Learned Future Tech 2. Researching Future Tech 3.
You found Future Tech 3 in ancient scrolls of wisdom.
I had been researching Future Tech 2. The research is now Future Tech 3.
It looks like the second line is reporting one tech level too high.
I have not tested these with version 2.1.2 yet.
David Nuttall, Computer Specialist
Nuttall Computer Consulting
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