<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39991 >
Version: Freeciv 2.1.1 Client crash bug 1: (SDL AND GTK) During the end-of-turn processing, you can still click on things on the screen. Have a long list on the message window from the last turn. Before this list is refreshed at the beginning of the next turn, double-click one of the messages near the bottom, which would normally take you to a city or unit. If the message list on the next turn is shorter, this will trigger an assertion failure. I think messages in the queue should be quietly discarded when the message window is cleared. Client reporting bug 1: (SDL) - This appears to work as expected for GTK I have researched all tech and I am working on Future Tech. One of my units encounters a hut and the report is: Learned Future Tech 2. Researching Future Tech 3. You found Future Tech 3 in ancient scrolls of wisdom. I had been researching Future Tech 2. The research is now Future Tech 3. It looks like the second line is reporting one tech level too high. I have not tested these with version 2.1.2 yet. David Nuttall, Computer Specialist Nuttall Computer Consulting [EMAIL PROTECTED] Looking for a X-Mas gift? Everybody needs a Flickr Pro Account. http://www.flickr.com/gift/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev