<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40011 >
Merged with previous report.
I'm thinking that my initial approach to the solution is wrong. While
better server checking in 2.2 should catch many problems, the clients
SHOULD NOT be this fragile. No matter how badly the server behaves,
the clients should not crash merely trying to display the bad result.
In this combined ticket, I'll try to improve the 2.1 client robustness.
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