<URL: http://bugs.freeciv.org/Ticket/Display.html?id=10400 >
Christian Knoke wrote: > log messages shouldn't be translated at all. They go into a log file, the > user won't see them, usually. They go there for 2 purposes: development and > bug hunting, and scripting. For both, they are best in english. > Actually, LOG_FATAL, LOG_ERROR, and LOG_NORMAL are also displayed to users. It's a fairly sophisticated system, somebody did some nice work here! For the server, as a response to loading files, finding/failing installation, or various user commands, the output is displayed translated. For the client, some similar information is displayed in the "Chat" window. There's a minimal amount of direction in doc/HACKING, and more at: http://freeciv.wikia.com/wiki/Internationalization#Logging The hard part for the developer is deciding what is useful to translate. I've added the new LOG_* equivalents to indicate the results of that decision. There was some debate about this in PR#39725 and elsewhere. > Currently (at least in 2.1) there are not translated AFAICS. It would give > unnecessary work for translators. > Actually, in 2.1 far too many are translated, particularly in gui-sdl, where even LOG_DEBUG was routinely translated. I've been removing unnecessary stuff whenever I've found them. And causing debate. I'll do some more checking LOG_ERROR and LOG_FATAL, and post a revised patch. _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
