<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40020 >
Jason Short wrote: > make_contact kills the unit because of the broken treaty and bouncing > (strange in itself but whatever). Then since maybe_make_contact doesn't > use a proper iterator it breaks the loop. Attached patch should fix it > for 2.1 and most likely 2.2/trunk. > That looks like it! Of course, it *was* a proper iterator right up until somebody added code to wipe an unrelated unit of another player that happens to be in a stack with a player that canceled a treaty.... In this case, the Indian player's last settler. Causing the Indian player to die! Good thing this is probably a rare event. So, let's consider this a temporary patch until bounce_unit() -- or its caller -- is fixed. What a terrible fragile logic mess! _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev