<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036 >


Thank you for the information.  Will try further experiments.  > Date: Tue, 29 
Jan 2008 02:40:56 -0800> Subject: Re: [Freeciv-Dev] (PR#40036) 2.1.2 savegame 
data loss on rapid saves> From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]> > > 
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036 >> > Jason Dorje 
Short wrote:> > Unfortunately I don't seem to get this behavior anymore, though 
people> > keep reporting its symptoms. Every time I kill my client the server> 
> saves the game properly, without aitoggling the human.> > > That supposedly 
was fixed, although I cannot find the PR# or the commit....> > 
common/game.h:297: #define GAME_DEFAULT_AUTO_AI_TOGGLE FALSE> > > Martin 
Rubinstein wrote:> # a) How do I set autosave to each turn. (It is hidden in 
the easy distribution)> > It's documented several ways, have you tried the 
extensive Help menus?> > The easiest is typing /saveturns 1 in the Chat command 
line.> > For the 2.1 GTK2 gui, you'll find it under menu G!
 ame -> Server Options ->> Internal -> saveturns ("Turns per auto-save")> > > # 
b) Is there any easy way of saving a list of further options, for use at each 
load.> > There are several ways, have you tried Game -> Save Options?> > > And 
while you are looking at Game -> Server Options, you might check the> value of 
Network -> autotoggle ("Whether AI-status toggles with connection")> > We're 
speculating that you accidentally set it to On?> > 
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Thank you for the information.  Will try further experiments. 

> Date: Tue, 29 Jan 2008 02:40:56 -0800
> Subject: Re: [Freeciv-Dev] (PR#40036) 2.1.2 savegame data loss on rapid saves
> From: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
>
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036 >
>
> Jason Dorje Short wrote:
> > Unfortunately I don't seem to get this behavior anymore, though people
> > keep reporting its symptoms. Every time I kill my client the server
> > saves the game properly, without aitoggling the human.
> >
> That supposedly was fixed, although I cannot find the PR# or the commit....
>
> common/game.h:297: #define GAME_DEFAULT_AUTO_AI_TOGGLE FALSE
>
>
> Martin Rubinstein wrote:
> # a) How do I set autosave to each turn. (It is hidden in the easy distribution)
>
> It's documented several ways, have you tried the extensive Help menus?
>
> The easiest is typing /saveturns 1 in the Chat command line.
>
> For the 2.1 GTK2 gui, you'll find it under menu Game -> Server Options ->
> Internal -> saveturns ("Turns per auto-save")
>
>
> # b) Is there any easy way of saving a list of further options, for use at each load.
>
> There are several ways, have you tried Game -> Save Options?
>
>
> And while you are looking at Game -> Server Options, you might check the
> value of Network -> autotoggle ("Whether AI-status toggles with connection")
>
> We're speculating that you accidentally set it to On?
>
>


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