<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036 >
Thank you for the information. Will try further experiments. > Date: Tue, 29 Jan 2008 02:40:56 -0800> Subject: Re: [Freeciv-Dev] (PR#40036) 2.1.2 savegame data loss on rapid saves> From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]> > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036 >> > Jason Dorje Short wrote:> > Unfortunately I don't seem to get this behavior anymore, though people> > keep reporting its symptoms. Every time I kill my client the server> > saves the game properly, without aitoggling the human.> > > That supposedly was fixed, although I cannot find the PR# or the commit....> > common/game.h:297: #define GAME_DEFAULT_AUTO_AI_TOGGLE FALSE> > > Martin Rubinstein wrote:> # a) How do I set autosave to each turn. (It is hidden in the easy distribution)> > It's documented several ways, have you tried the extensive Help menus?> > The easiest is typing /saveturns 1 in the Chat command line.> > For the 2.1 GTK2 gui, you'll find it under menu G! ame -> Server Options ->> Internal -> saveturns ("Turns per auto-save")> > > # b) Is there any easy way of saving a list of further options, for use at each load.> > There are several ways, have you tried Game -> Save Options?> > > And while you are looking at Game -> Server Options, you might check the> value of Network -> autotoggle ("Whether AI-status toggles with connection")> > We're speculating that you accidentally set it to On?> > _________________________________________________________________ What are you waiting for? Join Lavalife FREE http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Flavalife9%2Eninemsn%2Ecom%2Eau%2Fclickthru%2Fclickthru%2Eact%3Fid%3Dninemsn%26context%3Dan99%26locale%3Den%5FAU%26a%3D30288&_t=764581033&_r=email_taglines_Join_free_OCT07&_m=EXT
Thank you for the information. Will try further experiments. > Date: Tue, 29 Jan 2008 02:40:56 -0800 > Subject: Re: [Freeciv-Dev] (PR#40036) 2.1.2 savegame data loss on rapid saves > From: [EMAIL PROTECTED] > To: [EMAIL PROTECTED] > > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036 > > > Jason Dorje Short wrote: > > Unfortunately I don't seem to get this behavior anymore, though people > > keep reporting its symptoms. Every time I kill my client the server > > saves the game properly, without aitoggling the human. > > > That supposedly was fixed, although I cannot find the PR# or the commit.... > > common/game.h:297: #define GAME_DEFAULT_AUTO_AI_TOGGLE FALSE > > > Martin Rubinstein wrote: > # a) How do I set autosave to each turn. (It is hidden in the easy distribution) > > It's documented several ways, have you tried the extensive Help menus? > > The easiest is typing /saveturns 1 in the Chat command line. > > For the 2.1 GTK2 gui, you'll find it under menu Game -> Server Options -> > Internal -> saveturns ("Turns per auto-save") > > > # b) Is there any easy way of saving a list of further options, for use at each load. > > There are several ways, have you tried Game -> Save Options? > > > And while you are looking at Game -> Server Options, you might check the > value of Network -> autotoggle ("Whether AI-status toggles with connection") > > We're speculating that you accidentally set it to On? > > Join Lavalife for free. What are you waiting for? |
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