<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170 >
> [EMAIL PROTECTED] - Fri Mar 28 07:00:36 2008]: > > On 28/03/2008, Madeline Book wrote: > > > > > At least commandline switch to disable this feature is required. > > > > Or it could be disabled automatically if the server is not > > being used to run a local single player game > > It might get confusing if this is automatically disabled/enabled when > new connections come and go. Or do you have some clean way to > determine if server is used as local single player game? Actually, in the meantime, I thought of a better way: send the error messages only to connections with hack access. ---------------------------------------------------------------------- 彼は「彼が言った」と彼女に言ったって _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
