<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170 >

> [EMAIL PROTECTED] - Fri Mar 28 07:00:36 2008]:
> 
> On 28/03/2008, Madeline Book  wrote:
> >
> >  >  At least commandline switch to disable this feature is required.
> >
> >  Or it could be disabled automatically if the server is not
> >  being used to run a local single player game
> 
>  It might get confusing if this is automatically disabled/enabled when
> new connections come and go. Or do you have some clean way to
> determine if server is used as local single player game?

Actually, in the meantime, I thought of a better way: send the
error messages only to connections with hack access.


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彼は「彼が言った」と彼女に言ったって

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