<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40230 >
Remove obsoleted entries from rulesets. Fixed a couple of misnamed entries in S2_1 civ1 ruleset. - ML
diff -Nurd -X.diff_ignore freeciv/data/civ1/governments.ruleset freeciv/data/civ1/governments.ruleset --- freeciv/data/civ1/governments.ruleset 2007-08-04 18:36:42.000000000 +0300 +++ freeciv/data/civ1/governments.ruleset 2008-05-06 03:24:56.000000000 +0300 @@ -17,7 +17,6 @@ options="1.9" [governments] -default="Despotism" when_anarchy="Anarchy" ; Below: The individual government types, one per section. diff -Nurd -X.diff_ignore freeciv/data/civ1/units.ruleset freeciv/data/civ1/units.ruleset --- freeciv/data/civ1/units.ruleset 2007-08-30 18:05:19.000000000 +0300 +++ freeciv/data/civ1/units.ruleset 2008-05-06 03:25:05.000000000 +0300 @@ -1161,6 +1161,3 @@ When barbarian leader is killed on a tile without any defending units, \ the 100 gold ransom is paid, but only to land units.\ ") - -[u_specials] -partisan_req = "" ; "Gunpowder","Communism" diff -Nurd -X.diff_ignore freeciv/data/civ2/governments.ruleset freeciv/data/civ2/governments.ruleset --- freeciv/data/civ2/governments.ruleset 2007-10-07 10:28:10.000000000 +0300 +++ freeciv/data/civ2/governments.ruleset 2008-05-06 03:24:40.000000000 +0300 @@ -15,7 +15,6 @@ options="1.9" [governments] -default="Despotism" when_anarchy="Anarchy" ; Below: The individual government types, one per section. diff -Nurd -X.diff_ignore freeciv/data/civ2/units.ruleset freeciv/data/civ2/units.ruleset --- freeciv/data/civ2/units.ruleset 2007-11-27 21:57:23.000000000 +0200 +++ freeciv/data/civ2/units.ruleset 2008-05-06 03:24:23.000000000 +0300 @@ -1946,6 +1946,3 @@ When barbarian leader is killed on a tile without any defending units, \ the 100 gold ransom is paid, but only to land units and helicopters.\ ") - -[u_specials] -partisan_req = "Gunpowder","Communism" diff -Nurd -X.diff_ignore freeciv/data/nation/barbarian.ruleset freeciv/data/nation/barbarian.ruleset --- freeciv/data/nation/barbarian.ruleset 2007-08-04 18:36:53.000000000 +0300 +++ freeciv/data/nation/barbarian.ruleset 2008-05-06 03:23:21.000000000 +0300 @@ -24,7 +24,6 @@ cities = "Barbaricum" is_playable = 0 -is_observer = 0 barbarian_type = "Land" ; nothing more needed for barbarians diff -Nurd -X.diff_ignore freeciv/data/nation/pirate.ruleset freeciv/data/nation/pirate.ruleset --- freeciv/data/nation/pirate.ruleset 2007-08-04 18:36:53.000000000 +0300 +++ freeciv/data/nation/pirate.ruleset 2008-05-06 03:23:29.000000000 +0300 @@ -29,7 +29,6 @@ "Tortuga" is_playable = 0 -is_observer = 0 barbarian_type = "Sea" ; nothing more needed for barbarians
diff -Nurd -X.diff_ignore freeciv/data/civ1/governments.ruleset freeciv/data/civ1/governments.ruleset --- freeciv/data/civ1/governments.ruleset 2007-06-28 20:19:22.000000000 +0300 +++ freeciv/data/civ1/governments.ruleset 2008-05-06 03:18:01.000000000 +0300 @@ -17,7 +17,6 @@ options="1.9" [governments] -default="Despotism" when_anarchy="Anarchy" ; Below: The individual government types, one per section. diff -Nurd -X.diff_ignore freeciv/data/civ1/terrain.ruleset freeciv/data/civ1/terrain.ruleset --- freeciv/data/civ1/terrain.ruleset 2007-03-05 19:13:55.000000000 +0200 +++ freeciv/data/civ1/terrain.ruleset 2008-05-06 03:14:39.000000000 +0300 @@ -24,11 +24,11 @@ ; Percentage of "land" tiles required to be adjacent to an ocean tile before ; it may be "reclaimed" into a land tile (0-101; 0=anywhere, 101=nowhere) -ocean_reclaim_requirement=101 +ocean_reclaim_requirement_pct=101 ; Percentage of "ocean" tiles required to be adjacent to a land tile before ; it may be "channeled" into an ocean tile (0-101; 0=anywhere, 101=nowhere) -land_channel_requirement=101 +land_channel_requirement_pct=101 ; special movement costs for rivers: ; 0 - normal movement cost for rivers (matches Civ1) diff -Nurd -X.diff_ignore freeciv/data/civ1/units.ruleset freeciv/data/civ1/units.ruleset --- freeciv/data/civ1/units.ruleset 2007-11-28 02:28:16.000000000 +0200 +++ freeciv/data/civ1/units.ruleset 2008-05-06 03:16:59.000000000 +0300 @@ -1081,6 +1081,3 @@ When barbarian leader is killed on a tile without any defending units, \ the 100 gold ransom is paid, but only to land units.\ ") - -[u_specials] -partisan_req = "" ; "Gunpowder","Communism" diff -Nurd -X.diff_ignore freeciv/data/civ2/governments.ruleset freeciv/data/civ2/governments.ruleset --- freeciv/data/civ2/governments.ruleset 2007-06-28 20:19:22.000000000 +0300 +++ freeciv/data/civ2/governments.ruleset 2008-05-06 03:18:56.000000000 +0300 @@ -15,7 +15,6 @@ options="1.9" [governments] -default="Despotism" when_anarchy="Anarchy" ; Below: The individual government types, one per section. diff -Nurd -X.diff_ignore freeciv/data/civ2/units.ruleset freeciv/data/civ2/units.ruleset --- freeciv/data/civ2/units.ruleset 2007-11-28 02:28:16.000000000 +0200 +++ freeciv/data/civ2/units.ruleset 2008-05-06 03:20:15.000000000 +0300 @@ -1842,6 +1842,3 @@ When barbarian leader is killed on a tile without any defending units, \ the 100 gold ransom is paid, but only to land units and helicopters.\ ") - -[u_specials] -partisan_req = "Gunpowder","Communism" diff -Nurd -X.diff_ignore freeciv/data/nation/barbarian.ruleset freeciv/data/nation/barbarian.ruleset --- freeciv/data/nation/barbarian.ruleset 2007-03-05 19:13:57.000000000 +0200 +++ freeciv/data/nation/barbarian.ruleset 2008-05-06 03:07:08.000000000 +0300 @@ -24,7 +24,6 @@ cities = "Barbaricum" is_playable = 0 -is_observer = 0 is_barbarian = 1 ; nothing more needed for barbarians
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