<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40283 >
2008/6/16 Madeline Book: > I have also written the code with the future feature > of more than one base type being allowed per tile in > mind. This should be possible (since indeed it was > allowed to have a fortress and an airbase on the same > tile before), but I will start a new ticket for this > issue later. You mean that since they have been stored as separate bits (and not as id number), it would have been possible to have them independently in same tile. I don't think it has ever been really possible for player. Fortress and airbase have replaced each other. I think this is correct behavior. Do you have some good use-case where multiple bases should exist in same tile? Note that even with just one base/tile main reason I have not pushed gen-base code in faster is memory and disk space (savegame) usage. There will be player num (FoW, what players believe)) + 1 (truth) base maps. If you allow multiple bases in the same tile, you need one bit/tile/basetype. With just one base/tile you can have 2^(bits/tile)-1 base types. I even consider adding just one more base type in next version by using those specials bits we have been using until now. - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev