<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40310 >
2008/6/23 Jason Dorje Short: > > I was running a game through GGZ and the client crashed. The server > kept running and I reconnected to it and it crashed again; this time I > got a backtrace. > > Program received signal SIGSEGV, Segmentation fault. > [Switching to Thread 0xb73c2720 (LWP 20201)] > terrain_name_translation (pterrain=0x0) at terrain.c:256 > 256 if (NULL == pterrain->name.translated) { I recently fixed one bug with same charasteristics. I don't see how this could be same problem, but next time you may want to check status of the tile send freeze functionality (I don't remember the variable name, but see latest changes in savegame.c to find out what I had to touch). - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev