<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40310 >

2008/6/23 Jason Dorje Short:
> I was running a game through GGZ and the client crashed.  The server
> kept running and I reconnected to it and it crashed again; this time I
> got a backtrace.
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 0xb73c2720 (LWP 20201)]
> terrain_name_translation (pterrain=0x0) at terrain.c:256
> 256       if (NULL == pterrain->name.translated) {

 I recently fixed one bug with same charasteristics. I don't see how
this could be same problem, but next time you may want to check status
of the tile send freeze functionality (I don't remember the variable
name, but see latest changes in savegame.c to find out what I had to

 - ML

Freeciv-dev mailing list

Reply via email to