<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40319 >

Pepeto _ wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
> When a player is removed, the client is disconnected the next time it
> tried to send a packet to the server (e.g. chat or pong). The error
> message prints:
> 1: cut connection server (connexion incompl├Ęte) due to huge send buffer (2)
> It's related to the recent team fix of PR#39745.

I can't reproduce this and it makes no sense that it would be caused by 
PR#39745.  Are you sure this is vanilla S2_0?  How do I reproduce it?


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