<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383 >

Probably to do with the way auto-improvements were changed in handling.

City squares automatically get irrigation.  Hill + irrigation = 2
food.  Of course you can mine the hill too, then you get the
irrigation and the mining bonus, which is a bit wrong but is the way
it's always been.  Forests can't be irrigated and so don't get the
bonus.

Is auto-irrigation handled correctly for cities on other terrain
types?  It should be 2 food for plains or grassland (in despotism), or
3 food (despotism) for wheat.

-jason


On 7/18/08, Madeline Book <[EMAIL PROTECTED]> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383 >
>
> When a city is built on a hill it is supposed to get 2 food
> from the tile it is built on, but for some strange reason
> in S2_2/trunk this is now only 1 food.
>
>
> ----------------------------------------------------------------------
> 庶民は餓死寸前である。
>
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