<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536 >


Hi,

Pepeto wrote on Oct 29, 01:04 (-0800):
> > [chrisk - Wed Oct 29 07:29:07 2008]:
> > Madeline Book wrote on Oct 28, 17:45 (-0800):
> > 
> > > Good stuff. There remains only one weird thing that I
> > > could find: now when a figher or bomber is made to
> > > attack an enemy city or unit via goto, it first tries
> > > to go to a closer "safe" tile and only then make the
> > > attack approach. For example, this can be seen when a
> > > fighter or bomber in city A tries to attack Radovljica,
> > > which results in the unit running out of fuel and dying. :/
> > 
> > FWIW, you see a similar thing with land unit goto: a unit next to an enemy
> > unit doesn't necessarily attack it, but makes a move before using
> > rivers or
> > roads sometimes. Too silly.

> It is the classic behaviour or with using this patch?

This bug is in the source now for many month. I didn't test the air goto
patch.

I guess there is an old bug report from me somewhere.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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