<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40580 >

If a connection cuts itself, there is an error in the server:

WARNING: trying to send data to the closed connection

and it becomes impossible to use that connection "slot" to
reconnect. The client just waits forever at the connect
page, presumably because it never gets the packets to telling
it that it entered the server successfully. Other "slots"
are unaffected, so for example users on the server before
the cut can reconnect, as can other users if someone is
"stuck" on the bad connection slot.

Also, when a global observer or detached connection is cut,
the pregame player list is not updated, leaving a "ghost"
entry for the cut user.


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