<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40580 >
> [book - Mon Nov 24 22:05:02 2008]:
> If a connection cuts itself, there is an error in the server:
> WARNING: trying to send data to the closed connection
> and it becomes impossible to use that connection "slot" to
> reconnect. The client just waits forever at the connect
> page, presumably because it never gets the packets to telling
> it that it entered the server successfully. Other "slots"
> are unaffected, so for example users on the server before
> the cut can reconnect, as can other users if someone is
> "stuck" on the bad connection slot.
> Also, when a global observer or detached connection is cut,
> the pregame player list is not updated, leaving a "ghost"
> entry for the cut user.
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