<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40580 >
> [book - Mon Nov 24 22:05:02 2008]: > > If a connection cuts itself, there is an error in the server: > > WARNING: trying to send data to the closed connection > > and it becomes impossible to use that connection "slot" to > reconnect. The client just waits forever at the connect > page, presumably because it never gets the packets to telling > it that it entered the server successfully. Other "slots" > are unaffected, so for example users on the server before > the cut can reconnect, as can other users if someone is > "stuck" on the bad connection slot. See PR#39131. > Also, when a global observer or detached connection is cut, > the pregame player list is not updated, leaving a "ghost" > entry for the cut user. See PR#39613. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev