<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579 >

2008/11/24 Madeline Book:
>
> Do you know what you did to get the segfault?

 That core is from public server.

 From logs it seems that sequence has been:

 /set aifill 0
 ... which seemed to remove *all* the players (previous aifill was 5,
and 5 players were removed)
 Lost connection to xxx
 ... and removal of one player is attempted again

 Game had not yet started.

 In general that seems like somebody had hard time trying to set up
game with desired number of AI players (adjusting aifill, /removing
players, /aitoggling them)


 - ML



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