<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40580 >

> [pepeto - Mon Nov 24 22:27:47 2008]:
> 
> > [book - Mon Nov 24 22:05:02 2008]:
> > 
> > If a connection cuts itself, there is an error in the server:
> > 
> > WARNING: trying to send data to the closed connection
> > 
> > and it becomes impossible to use that connection "slot" to
> > reconnect. The client just waits forever at the connect
> > page, presumably because it never gets the packets to telling
> > it that it entered the server successfully. Other "slots"
> > are unaffected, so for example users on the server before
> > the cut can reconnect, as can other users if someone is
> > "stuck" on the bad connection slot.
> 
> See PR#39131.
> 
> > Also, when a global observer or detached connection is cut,
> > the pregame player list is not updated, leaving a "ghost"
> > entry for the cut user.
> 
> See PR#39613.

Thanks, I'll use those tickets and base my patches on
the information in them.


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では、行きます。

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