<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591 >
Offhand I recall the major issue with this was the AI, which would
persistently waste units attacking while tired and without chance of
victory. However you'd think the AI would do success-chance
calculations which would include the tiredness penalty...? But I'd
suggest checking it out and see if there are indeed problems there.
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